woensdag 25 februari 2015


One of the most interesting things that Scott McCloud writes in Understanding comics is a chapter about Closure.
Closure is our ability to fill in the things we don't see. We use all of the information we already have to fill in the things we can't directly see or hear or smell. For example if you see a picture of a person's torso, you assume that the person also has legs and a head. Or that the house across the street has an interior and not somekind of swimming pool filled with vanilla-pudding.

Baby children have not developed that kind of perception yet. That's why peek-a-boo (kiekeboe in dutch) works so well. Children think their mother is gone when she hides her face behind her hands. When she removes them a child starts to smile because mommy is back. When a kid grows up he or she finds out that mommy doesn't dissapear at all when she plays peek-a-boo

Closure also applies to the empty spaces between panels in comics.
We automaticly fill in the space between images with our imagination. So the creators of the comic give us some information and the rest is up to us! That's interaction in a way. Take the image below for example, the comic doesn't give us the details but we all know what is going to happen to the guy being chased. The authors give us information and we give our own imagination back to the comic to create the story. That's a very interesting theory to use for my graduation project.

We all know what happens here.

How can I give the players just enough information to let them make their own story? And create some kind of interaction between images and players?

Geen opmerkingen:

Een reactie posten